A sea of salt, hemp, and gunpowder — and a fortune for the captain bold enough to take it.
You begin with a single sloop and a thin purse. What you become — merchant prince, crowned sovereign, or the terror of these waters — is yours to write.
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A living market
Buy where a thing is made, run it to the ports that hunger for it, and sell dear — then reinvest in warehouses and your own industry. Every captain's trade shifts the price; the sea has a mind of its own.
Crowns & courts
Five flags vie for the isles. Serve a realm, climb from commoner to noble, fund its forts and wage war — lay siege to enemy ports, and in time claim a throne of your own.
Black flags & broadsides
Run your cargo past rival guns, or become the gun. Ambush fat merchantmen, board and seize their hulls, or fly the black and sail with a Brethren of your own.
No download. No coin. Just a name, a flag, and the open sea.
Curious first? Read the Handbook → — no account needed.